Optical Hand Tracking in Virtual Reality to Teach American Sign Language

I wrote this dissertation in the summer of 2020 as part of my MSc degree in Serious Games and Virtual Reality at The Glasgow School of Art. The project explored using new commercial hand tracking technology to provide instruction in ASL. I developed a game using the Oculus Quest that taught players the ASL alphabet and allowed them to practice their fingerspelling skills. The game was received positively by users, who found it to be a useful learning tool. A small in-person experiment showed an average improvement of fingerspelling speed of 60%. If you would like to learn more, you can read the abstract or download the whole dissertation by clicking the button below.